Entry tags:
Information
Name: Oerba Dia Vanille
Age: 19 physically, thousands of years chronologically
Gender: female
Canon: Final Fantasy XIII
Canon Point: First game, as the party is on their way to Oerba +
consignment memories
Link to Application: Link!
Moogle Name: Coco
Moogle Gender: Male
Jobs: Red Mage, Warrior
Limit Break: Death
Age: 19 physically, thousands of years chronologically
Gender: female
Canon: Final Fantasy XIII
Canon Point: First game, as the party is on their way to Oerba +
Link to Application: Link!
Moogle Name: Coco
Moogle Gender: Male
Jobs: Red Mage, Warrior
Limit Break: Death
(no subject)
Player
Name: Moss
Age: 22
Personal Journal:
paperfort
Contact:
stonegathers @ both plurk and AIM
Other In-Game Characters: N/A
Character (Game Transplant)
Name: Oerba Dia Vanille
Age: She's physically 19, but was in crystal stasis for centuries
Gender: Female
Canon: Final Fantasy XIII
Canon Point: First game, when the party is on their way to Oerba
Former Game:
consignment
Canon History: Wiki link!
Game History:
Vanille joined up with the CDC (cosmic demolition crew) in order to try and keep her planet safe, so she could atone for all the wrongs she's done in her life. She was dropped at point B, where she helped keep people warm, and then later assisted in fighting off sharks and healing the wounded on their way to the rendezvous point. Once she made it there, she talked with some of the other recruits, ate at the mess hall, and then scoped out her rover. She learned that her brand wouldn't advance, and that she was safe from turning into a monster.
Over the course of the next few days, she continued to get to know other recruits, stayed behind while others went out mapping, and signed up to help build outpost A, which was pretty successful all around. Vanille took time to adjust to life on Ajna and to life working with the CDC. When the lockouts happened, she was trapped in her rover, nervously waiting for the end and worried about those who where still locked outside, one of which was her rover-mate, Barnaby. After the lockout was over, and she realized what had happened and that people had died, she offered to listen to anyone that needed to talk about the whole ordeal.
Dale Cooper approached her with his Red team assignment, and when the new recruits arrived, Vanille stayed behind to help with medical and make sure the new arrivals adjusted alright. After going hunting with a bunch of other recruits, and trying to keep positive about Rapunzel's hair situation, Vanille settled back into the routine of things. She talked to Pilot about the giant stone statue, as well as life and the universe. That had her curious, so she went and asked warriorhead about the statue, too.
She kept as far away from the mess that was the Red teams homework as possible, which resulted in harsh punishments for those involved, so when Orange team's homework came around, Vanille was determined to do as well as possible. In order to do that, she not only read the files, but she followed people around as well. Following people served a double purpose, as she hopes to increase her stealth abilities. She went off to capture other animals to bring back to camp with green team, but her AKJP malfunctioned and her group was stuck in an avalanche. She was rescued by Barnaby, whom she now considers a member of her pseudo-family.
Over the course of the few months she was there, she lost a few people that were very close to her, which was a harrowing experience, and brought just how dangerous life with the CDC would be.
Personality:
Vanille is someone who always has a spring in her step, no matter how bleak or depressing the situation. At the start of the game, in the middle of the purge, where people are dying left and right, she's got a smile on her face and more energy than anyone else. She comforts Hope, tells him to deal with his heartache later, and then runs off cheerfully, as though all the horrible stuff around her isn't actually happening. She puts on a smile in the worst of times, and no matter how she may actually feel or how desperate the things around her are, she always tries to keep her outlook positive. She's conversational and friendly, and is someone who will do her best to lift other's spirits. She's always there to try and comfort the people around her, too, especially her friends. Really, at heart, Vanille is a very kind hearted, optimistic girl.
But she's also a coward. When she tells Hope to deal with his problems later? Yeah, that's basically how she deals with life. Vanille runs from her problems, her feelings, and her guilt. To protect herself and others, she lies about who she is and what she's feeling, and does everything she can to keep what secrets she does have under wraps. She pretends everything is okay, and does a pretty good job of pulling that facade off. That's not to say her cheerfulness is a complete farce, because Vanille is genuinely a kind person who feels for the people around her. She's just harboring a lot of guilt and sadness, none of which she knows how to deal with. So instead of dealing with it, she pretends it doesn't exist. Running from her problems isn't always effective, however. Sometimes it gets a little too hard to bear, and her cheerful nature slips. When she finds out she'd been the catalyst in Sazh's son, Dajh, becoming a l'Cie she starts to cry, and even then she tries to escape from her feelings. She runs out into a rainstorm to hide her tears, acting like she's just out there to have fun.
Did I mention she's harboring a lot of guilt? Because boy oh boy does she have a lot of guilt. She's consumed by it, even though she acts like she isn't. She left Fang to deal with their focus alone, lied to her friends, dragged innocent bystanders into their mess, and inadvertently caused a lot of people to die because her and Fang had attacked Euride Gorge, and made Sanctum aware of their existence as Pulse l'Cie. She carries a lot of weight on her shoulders, weight she's willing to do anything to get rid of. She doesn't want to complete her focus and kill even more people, so she decides she'll just let her time run out and become a Cie'th. And when Sazh finds out Dajh is a l'Cie because of her, she's more than willing to let him shoot her to make up for her sins. By the time the party reaches Gran Pulse, she's gotten a little better at dealing with what bothers her, but it's still something she's working on and has to overcome.
That said, while she might be a coward when it comes to all things emotional, Vanille is very good at dealing with physical dangers. She grew up on a planet where the fittest survive, so she can definitely hold her own in battle. The fur butt-skirt she wears? Yeah, it came from a bear she killed. She never backs down when she needs to defend herself and others. At the start of battle she says; “I'm not all smiles and sunshine!” which shows that despite her outward appearance, she's definitely willing to put up a fight to survive.
Vanille is also very empathetic. She cares a lot about the struggles and feelings of others, especially Fang's. Fang is Vanille's most important person. She follows along with what Fang tells her to do, even if she doesn't agree with it (at least, most of the time) and looks to her for strength. Vanille relies on Fang, though she feels awful about leaving her to complete their focus alone. Because of this, Vanille tries to take on responsibility of her own. She tries to keep Fang from having to do the hard stuff, even if it means Vanille will turn into a Cie'th. She wants to make it up to Fang if she can, even if that means lying about and skirting around their focus.
Vanille's ever-present cheer tends to have her come off as an odd duck. From an outside perspective, the things she does and the way she acts make her seem like she's oblivious to her surroundings (she's not) or is off on some other world, especially when she's putting on a smile in times of adversity. She's not all cheer and good nature, though. She can be stubborn and irritable, as seen when Sazh comments on her 'just being a kid'. She spits the words back at him and storms off. She does come off as childish in moments like these, and with her demeanor as well. She seems innocent and oblivious, when really she's very mature. Vanille narrates a good chunk of the game, and through her narration you can see how she views the world. The way she talks about events, people, and places show she has an understanding of how the world works and how other people are, which shows she's not nearly as innocent and naive as she first appears.
Consignment changes;
Her time in Consignment brought Vanille down to Earth a lot more. She had to struggle in a new environment, where she knew she was working towards destroying an entire planet. So because of that, she's not nearly as overly goofy and happy-go-lucky as she had been before. She's taken on a more serious approach to things. Not entirely, she's still very friendly and willing to play around, but she's been in a situation she hasn't agreed with (and that has brought her more guilt than she had previously) so she's had to adapt to fit that tone. People she cared about in-game had died during her time on Ajna, so that's something she's been dealing with on top of every thing else. It's worn her down to the point she's starting to struggle keeping all her feelings buried beneath the surface, and she's started to open up to people a little in order to keep her positive mask from cracking.
Not only that, but working with the CDC has her more willing to do what's necessary for the job. She's snooped through her teammates files, and has been working within the company's framework despite how much she doesn't want to. Destroying worlds isn't something she wants on her conscience any more, and sneaking around in the background doing morally ambiguous things is something she wants even less, but with her own world at stake and her friends lives on the line, it's not something she can back down from, either. She's stuck between a rock and a hard place, and that's something that's starting to weigh on her heart more than she'd like.
Third-Person Sample: From my Consignment app, I hope this is okay!
As Lightning, Fang and the others forge on through the plains of Gran Pulse, Vanille hangs back a little ways. She threads her fingers together in thought, worried about her new-found family; her friends. They were all running out of time, and part of her fears that they won't find anything when they reach Oerba, that there won't be a solution to their problem or anyone there to help them. It's a worry that gnaws at her. The others don't deserve this, they don't deserve to be l'Cie, bound to a focus and followed by the looming danger of turning into a Cie'th. The deserve to be happy.
She wishes there was a definite way out of it. A way to protect Cocoon and her friends, and as if on queue, an unfamiliar voice calls out from behind her, "So, you want to protect Cocoon, right? Escape your focus?"
Vanille turns to the stranger. She should be wary. She should be wondering where he had come from, considering Gran Pulse had seemed void of human life up until now. But his words have her interest and attention in a vice grip. She takes a few steps towards him. "You know of a way?"
"Yeah, you just need to join the CDC."
"Of course! I'll do anything, so please--" She should ask more questions, demand specifics. This solution seems too good to be true, after all. It's too convenient, but Vanille's desperate. Her friends are running out of time, Cocoon is running out of time, and right now that's all she can think about.
"So, you'll join us?"
"Yes." She should be doing a lot of things, but it's too late to back down, now.
Mognet Sample:
Hello, Everyone!
I think I'm getting the hang of traveling to new worlds. Though I must admit, I wasn't really expecting it this time. [ The mission on Ajna hadn't bee completed, after all. ] Still, this place is a nice change of pace from where I'd been before. It's so warm! I'd almost forgotten what things looked like, without the snow. That being said, I'm looking forward to being here and getting to know everyone. It'll be a lot of fun.
Oh, and before I forget; Has anyone here heard of the CDC? [ She wants to know if she's the only one here, or if this is a surprise mission. ] Thank you all for your time. I hope to see some of you soon.
--Vanille
Crystallis
Moogle Name: Coco
Moogle Gender: Male
First Job: Red Mage
Second Job: Warrior
Limit Break: Death( Deals massive damage and has a 1% chance of instantly killing an enemy )
Name: Moss
Age: 22
Personal Journal:
Contact:
Other In-Game Characters: N/A
Character (Game Transplant)
Name: Oerba Dia Vanille
Age: She's physically 19, but was in crystal stasis for centuries
Gender: Female
Canon: Final Fantasy XIII
Canon Point: First game, when the party is on their way to Oerba
Former Game:
Canon History: Wiki link!
Game History:
Over the course of the next few days, she continued to get to know other recruits, stayed behind while others went out mapping, and signed up to help build outpost A, which was pretty successful all around. Vanille took time to adjust to life on Ajna and to life working with the CDC. When the lockouts happened, she was trapped in her rover, nervously waiting for the end and worried about those who where still locked outside, one of which was her rover-mate, Barnaby. After the lockout was over, and she realized what had happened and that people had died, she offered to listen to anyone that needed to talk about the whole ordeal.
Dale Cooper approached her with his Red team assignment, and when the new recruits arrived, Vanille stayed behind to help with medical and make sure the new arrivals adjusted alright. After going hunting with a bunch of other recruits, and trying to keep positive about Rapunzel's hair situation, Vanille settled back into the routine of things. She talked to Pilot about the giant stone statue, as well as life and the universe. That had her curious, so she went and asked warriorhead about the statue, too.
She kept as far away from the mess that was the Red teams homework as possible, which resulted in harsh punishments for those involved, so when Orange team's homework came around, Vanille was determined to do as well as possible. In order to do that, she not only read the files, but she followed people around as well. Following people served a double purpose, as she hopes to increase her stealth abilities. She went off to capture other animals to bring back to camp with green team, but her AKJP malfunctioned and her group was stuck in an avalanche. She was rescued by Barnaby, whom she now considers a member of her pseudo-family.
Over the course of the few months she was there, she lost a few people that were very close to her, which was a harrowing experience, and brought just how dangerous life with the CDC would be.
Personality:
But she's also a coward. When she tells Hope to deal with his problems later? Yeah, that's basically how she deals with life. Vanille runs from her problems, her feelings, and her guilt. To protect herself and others, she lies about who she is and what she's feeling, and does everything she can to keep what secrets she does have under wraps. She pretends everything is okay, and does a pretty good job of pulling that facade off. That's not to say her cheerfulness is a complete farce, because Vanille is genuinely a kind person who feels for the people around her. She's just harboring a lot of guilt and sadness, none of which she knows how to deal with. So instead of dealing with it, she pretends it doesn't exist. Running from her problems isn't always effective, however. Sometimes it gets a little too hard to bear, and her cheerful nature slips. When she finds out she'd been the catalyst in Sazh's son, Dajh, becoming a l'Cie she starts to cry, and even then she tries to escape from her feelings. She runs out into a rainstorm to hide her tears, acting like she's just out there to have fun.
Did I mention she's harboring a lot of guilt? Because boy oh boy does she have a lot of guilt. She's consumed by it, even though she acts like she isn't. She left Fang to deal with their focus alone, lied to her friends, dragged innocent bystanders into their mess, and inadvertently caused a lot of people to die because her and Fang had attacked Euride Gorge, and made Sanctum aware of their existence as Pulse l'Cie. She carries a lot of weight on her shoulders, weight she's willing to do anything to get rid of. She doesn't want to complete her focus and kill even more people, so she decides she'll just let her time run out and become a Cie'th. And when Sazh finds out Dajh is a l'Cie because of her, she's more than willing to let him shoot her to make up for her sins. By the time the party reaches Gran Pulse, she's gotten a little better at dealing with what bothers her, but it's still something she's working on and has to overcome.
That said, while she might be a coward when it comes to all things emotional, Vanille is very good at dealing with physical dangers. She grew up on a planet where the fittest survive, so she can definitely hold her own in battle. The fur butt-skirt she wears? Yeah, it came from a bear she killed. She never backs down when she needs to defend herself and others. At the start of battle she says; “I'm not all smiles and sunshine!” which shows that despite her outward appearance, she's definitely willing to put up a fight to survive.
Vanille is also very empathetic. She cares a lot about the struggles and feelings of others, especially Fang's. Fang is Vanille's most important person. She follows along with what Fang tells her to do, even if she doesn't agree with it (at least, most of the time) and looks to her for strength. Vanille relies on Fang, though she feels awful about leaving her to complete their focus alone. Because of this, Vanille tries to take on responsibility of her own. She tries to keep Fang from having to do the hard stuff, even if it means Vanille will turn into a Cie'th. She wants to make it up to Fang if she can, even if that means lying about and skirting around their focus.
Vanille's ever-present cheer tends to have her come off as an odd duck. From an outside perspective, the things she does and the way she acts make her seem like she's oblivious to her surroundings (she's not) or is off on some other world, especially when she's putting on a smile in times of adversity. She's not all cheer and good nature, though. She can be stubborn and irritable, as seen when Sazh comments on her 'just being a kid'. She spits the words back at him and storms off. She does come off as childish in moments like these, and with her demeanor as well. She seems innocent and oblivious, when really she's very mature. Vanille narrates a good chunk of the game, and through her narration you can see how she views the world. The way she talks about events, people, and places show she has an understanding of how the world works and how other people are, which shows she's not nearly as innocent and naive as she first appears.
Consignment changes;
Her time in Consignment brought Vanille down to Earth a lot more. She had to struggle in a new environment, where she knew she was working towards destroying an entire planet. So because of that, she's not nearly as overly goofy and happy-go-lucky as she had been before. She's taken on a more serious approach to things. Not entirely, she's still very friendly and willing to play around, but she's been in a situation she hasn't agreed with (and that has brought her more guilt than she had previously) so she's had to adapt to fit that tone. People she cared about in-game had died during her time on Ajna, so that's something she's been dealing with on top of every thing else. It's worn her down to the point she's starting to struggle keeping all her feelings buried beneath the surface, and she's started to open up to people a little in order to keep her positive mask from cracking.
Not only that, but working with the CDC has her more willing to do what's necessary for the job. She's snooped through her teammates files, and has been working within the company's framework despite how much she doesn't want to. Destroying worlds isn't something she wants on her conscience any more, and sneaking around in the background doing morally ambiguous things is something she wants even less, but with her own world at stake and her friends lives on the line, it's not something she can back down from, either. She's stuck between a rock and a hard place, and that's something that's starting to weigh on her heart more than she'd like.
Third-Person Sample: From my Consignment app, I hope this is okay!
She wishes there was a definite way out of it. A way to protect Cocoon and her friends, and as if on queue, an unfamiliar voice calls out from behind her, "So, you want to protect Cocoon, right? Escape your focus?"
Vanille turns to the stranger. She should be wary. She should be wondering where he had come from, considering Gran Pulse had seemed void of human life up until now. But his words have her interest and attention in a vice grip. She takes a few steps towards him. "You know of a way?"
"Yeah, you just need to join the CDC."
"Of course! I'll do anything, so please--" She should ask more questions, demand specifics. This solution seems too good to be true, after all. It's too convenient, but Vanille's desperate. Her friends are running out of time, Cocoon is running out of time, and right now that's all she can think about.
"So, you'll join us?"
"Yes." She should be doing a lot of things, but it's too late to back down, now.
Mognet Sample:
I think I'm getting the hang of traveling to new worlds. Though I must admit, I wasn't really expecting it this time. [ The mission on Ajna hadn't bee completed, after all. ] Still, this place is a nice change of pace from where I'd been before. It's so warm! I'd almost forgotten what things looked like, without the snow. That being said, I'm looking forward to being here and getting to know everyone. It'll be a lot of fun.
Oh, and before I forget; Has anyone here heard of the CDC? [ She wants to know if she's the only one here, or if this is a surprise mission. ] Thank you all for your time. I hope to see some of you soon.
--Vanille
Crystallis
Moogle Name: Coco
Moogle Gender: Male
First Job: Red Mage
Second Job: Warrior
Limit Break: Death( Deals massive damage and has a 1% chance of instantly killing an enemy )
Orange team Homework
I'm not sure what your definition of weak or dangerous is, there are a number of different ways it could be defined, so I did my best to look at what would be most detrimental to the CDC and our mission.
ORANGE;
M01C12-095 "MOGGET": While he certainly seems to have a number of useful skills, his reluctance to help and the danger he poses without his collar make him a weak link in a group that's supposed to act as a team.
M01C12-043 "JULY": He has a few useful skills, but he's human and those skills are minimal, which makes him weaker than many of the others on the team. He also has a tendency to attach himself to those around him, which could become a weakness.
M01C12-863 "TSUNEMORI, AKANE": Like M01C12-043, she has a few useful skills, but those skills are minimal and she's a human, which makes her weaker than many of the other's on the team. Some of her personality traits could also become problematic, given time.
M01C12-019 "CHIDORI, KANAME": Aside from being able to work with technology, there's not much that sets her apart from the others.
M01C12-049 "BAROONA": Has very few useful skills. Couple that with his personality, and there's not much that makes him stand out.
M01C12-013 "FARRON, SERAH": Serah is a good friend of mine, but she's not exactly a strong fit for this mission. She's very strong willed and stubborn, and her strong sense of morality makes her a liability, as she may not cooperate if she disagrees with something.
RED;
M01C12-113 "ALPHA": He's noted as unstable and erratic, and given his past, he could become a serious danger to the mission in any number of ways.
M01C12-711 "SCAVENGER NO.1017117": Looking at the things he can do, M01C12-711 could become very lethal very quickly.
GREEN;
M01C12-034 "GIBSON, WESLEY": Has a noted problem with authority, which, combined with his skill set, could make him very dangerous to the mission at hand.
M01C12-057 "TALBOT, HANNA": Another one that has a problem with authority. Has many useful skills that, which, if used against us, could make her very dangerous to the mission at hand.
BLUE;
M01C12-911 "OPTIMUS PRIME": He's very large and very strong, and would be very dangerous should he ever decide to turn against us.
M01C12-392 "WILSON, SIMON": While he hasn't done anything recently, he's definitely shown his demeanor can be very dangerous to the mission at hand.
ORANGE;
M01C12-043 "JULY": He has a few useful skills, but he's human and those skills are minimal, which makes him weaker than many of the others on the team. He also has a tendency to attach himself to those around him, which could become a weakness.
M01C12-863 "TSUNEMORI, AKANE": Like M01C12-043, she has a few useful skills, but those skills are minimal and she's a human, which makes her weaker than many of the other's on the team. Some of her personality traits could also become problematic, given time.
M01C12-019 "CHIDORI, KANAME": Aside from being able to work with technology, there's not much that sets her apart from the others.
M01C12-049 "BAROONA": Has very few useful skills. Couple that with his personality, and there's not much that makes him stand out.
M01C12-013 "FARRON, SERAH": Serah is a good friend of mine, but she's not exactly a strong fit for this mission. She's very strong willed and stubborn, and her strong sense of morality makes her a liability, as she may not cooperate if she disagrees with something.
RED;
M01C12-711 "SCAVENGER NO.1017117": Looking at the things he can do, M01C12-711 could become very lethal very quickly.
GREEN;
M01C12-057 "TALBOT, HANNA": Another one that has a problem with authority. Has many useful skills that, which, if used against us, could make her very dangerous to the mission at hand.
BLUE;
M01C12-392 "WILSON, SIMON": While he hasn't done anything recently, he's definitely shown his demeanor can be very dangerous to the mission at hand.
Entry tags:
Application for
consignment
PLAYER INFO.
✖ Handle: Moss
✖ Contact: stonegathers @ AIM and plurk
✖ Are You Over 16: Y
✖ Other Characters Played in Consignment: n/a
CHARACTER INFO.
✖ Character Name: Oerba Dia, Vanille
✖ Canon: First game, when the party is on their way to Oerba
✖ Character Appearance: Link!
✖ Character Age: She's physically 19, but was in crystal stasis for centuries
✖ Pick A Number: 13, 47
✖ Canon Setting:The god Bhunivelze—because he's a huge, greedy jerk—killed his mother so that he could take full control of the Mortal World. That would have probably been the end of it, but no, Bhunivelze ended up thinking she had cursed the world, and so he set out to find a way into the Unseen World so he could completely obliterate her. He couldn't get there without giving up his control over the Mortal world, however, so he created some fal'Cie dieties; Pulse, Etro, and Lindzei. Pulse was made to look for a way into the Unseen World, and Lindzei was made to protect the world, and to wake Bhunivelze when the time was right. Poor Etro, though, was given nothing, because whoops whoops he accidentally made her look like his mother, which clearly means she should be feared.
Once all that was taken care of, Bhunivelze went into crystal sleep. Pulse and Lindzei, to expand and protect the world, created a bunch of fal'Cie and l'Cie of their own. Etro couldn't create these powerful lesser-beings, and so she became kind of lonely. She died and created humanity from her blood. From the Unseen Realm, Etro gave humans heart (chaos), which kept balance in the world. Humans ended up worshiping all three fal'Cie deities before humanity became divided. They saw Pulse as the leader, Lindzei as the protector, and Etro as death.
At some point in time, humanity became divided between Cocoon, a hollow, mini-world in the sky, and Gran Pulse, the main world below where Vanille is from. The people who live inside Cocoon have everything from artificial sunlight to food provided for them by the Cocoon fal'Cie, and overall they live comfortable, technologically-advanced lives. Gran Pulse is different. It's a wild land ruled by the “whims of the fal'Cie”, where survival is key. The people who live on Gran Pulse live simpler lives, and are a strong people because they have to be to survive. By the time the main events of the story take place, civilization on Gran Pulse is nearly wiped out due to the war of transgression.
You see, the people of Gran Pulse and Cocoon, despite being essentially the same, feared each other. This fear led to the war of transgression, which was fought between the l'Cie of Cocoon and Gran Pulse. l'Cie are beings branded by the fal'Cie to protect them. They're given a focus--a task that they must complete--and are granted magic to aide them in their task. If they succeed they turn to crystal and, essentially, live forever. If they fail they turn to Cie'th, monsters that wander the land haunted by their unfulfilled focus. Two of the l'Cie that were created during the war of transgression are Fang and Vanille. Their focus was to become Ragnarok and destroy Cocoon. Vanille ran from her focus and left Fang to become an incomplete Ragnarok. Fang was able to damage Cocoon's outer shell, but she and Vanille were turned to crystal by Etro before she could do any more damage.
This event is important to note outside of the history section, because it helped shape the setting as it is at the start of the game. The war of transgression cemented the fear the people of Cocoon had for Gran Pulse--a place they see as a living hell--which lead to fearing anything from Gran Pulse, and anyone who came into contact with things or l'Cie from Gran Pulse.
Cocoon is ruled by the theocratic government, Sanctum. On the surface, it seems like a by the people for the people kind of thing, but really Sanctum's ruler, Dysley, is the fal'Cie Barthandelus. Barthandelus is using the fear of Cocoon's citizens to further his own goals, and it's through him you realize that the fal'Cie only really see humanity as a bunch of pawns. To try and open the way to the Unseen Realm and reawaken Bhunivelze, Barthandelus--in cahoots with the other fal'Cie--plans to destroy Cocoon and all the people on it by any means necessary. Because the fal'Cie can't go against their own purpose, so they use l'Cie as a means to an end.
✖ Character History: Wiki link aww yeah
✖ Character Personality:Vanille is someone who always has a spring in her step, no matter how bleak or depressing the situation. At the start of the game, in the middle of the purge, where people are dying left and right, she's got a smile on her face and more energy than anyone else. She comforts Hope, tells him to deal with his heartache later, and then runs off cheerfully, as though all the horrible stuff around her isn't actually happening. She puts on a smile in the worst of times, and no matter how she may actually feel or how desperate the things around her are, she always tries to keep her outlook positive. She's conversational and friendly, and is someone who will do her best to lift other's spirits. She's always there to try and comfort the people around her, too, especially her friends. Really, at heart, Vanille is a very kind hearted, optimistic girl.
But she's also a coward. When she tells Hope to deal with his problems later? Yeah, that's basically how she deals with life. Vanille runs from her problems, her feelings, and her guilt. To protect herself and others, she lies about who she is and what she's feeling, and does everything she can to keep what secrets she does have under wraps. She pretends everything is okay, and does a pretty good job of pulling that facade off. That's not to say her cheerfulness is a complete farce, because Vanille is genuinely a kind person who feels for the people around her. She's just harboring a lot of guilt and sadness, none of which she knows how to deal with. So instead of dealing with it, she pretends it doesn't exist. Running from her problems isn't always effective, however. Sometimes it gets a little too hard to bear, and her cheerful nature slips. When she finds out she'd been the catalyst in Sazh's son, Dajh, becoming a l'Cie she starts to cry, and even then she tries to escape from her feelings. She runs out into a rainstorm to hide her tears, acting like she's just out there to have fun.
Did I mention she's harboring a lot of guilt? Because boy oh boy does she have a lot of guilt. She's consumed by it, even though she acts like she isn't. She left Fang to deal with their focus alone, lied to her friends, dragged innocent bystanders into their mess, and inadvertently caused a lot of people to die because her and Fang had attacked Euride Gorge, and made Sanctum aware of their existence as Pulse l'Cie. She carries a lot of weight on her shoulders, weight she's willing to do anything to get rid of. She doesn't want to complete her focus and kill even more people, so she decides she'll just let her time run out and become a Cie'th. And when Sazh finds out Dajh is a l'Cie because of her, she's more than willing to let him shoot her to make up for her sins. By the time the party reaches Gran Pulse, she's gotten a little better at dealing with what bothers her, but it's still something she's working on and has to overcome.
That said, while she might be a coward when it comes to all things emotional, Vanille is very good at dealing with physical dangers. She grew up on a planet where the fittest survive, so she can definitely hold her own in battle. The fur butt-skirt she wears? Yeah, it came from a bear she killed. She never backs down when she needs to defend herself and others. At the start of battle she says; “I'm not all smiles and sunshine!” which shows that despite her outward appearance, she's definitely willing to put up a fight to survive.
Vanille is also very empathetic. She cares a lot about the struggles and feelings of others, especially Fang's. Fang is Vanille's most important person. She follows along with what Fang tells her to do, even if she doesn't agree with it (at least, most of the time) and looks to her for strength. Vanille relies on Fang, though she feels awful about leaving her to complete their focus alone. Because of this, Vanille tries to take on responsibility of her own. She tries to keep Fang from having to do the hard stuff, even if it means Vanille will turn into a Cie'th. She wants to make it up to Fang if she can, even if that means lying about and skirting around their focus.
Vanille's ever-present cheer tends to have her come off as an odd duck. From an outside perspective, the things she does and the way she acts make her seem like she's oblivious to her surroundings (she's not) or is off on some other world, especially when she's putting on a smile in times of adversity. She's not all cheer and good nature, though. She can be stubborn and irritable, as seen when Sazh comments on her 'just being a kid'. She spits the words back at him and storms off. She does come off as childish in moments like these, and with her demeanor as well. She seems innocent and oblivious, when really she's very mature. Vanille narrates a good chunk of the game, and through her narration you can see how she views the world. The way she talks about events, people, and places show she has an understanding of how the world works and how other people are, which shows she's not nearly as innocent and naive as she first appears.
✖ Character Powers: Depending on what role Vanille is playing in battle, what abilities she uses change. Here are a breakdown of the spells she knows, I left out some of the one's that wouldn't really be relevant in-game;
Ravager:Aero | Aerora ( Wind element spell )
Water | Watera ( Water element spell )
Fire | Fira | Firaga ( Fire element spell )
Thunder | Thundara ( Thunder element spell )
Blizzard | Blizzara | Blizzaga ( Ice element spell )
Saboteur:Deshell | Deshellga ( Lowers enemy's magic defense )
Deprotect | Deprotectga ( Lowers enemy's physical defense )
Poison | Poisonga ( Poisons enemy )
Quake ( deals Earth element damage )
Fog ( Prevents enemy from using magical attacks )
Pain ( Prevents enemy from using physical attacks )
Death ( Deals massive damage and has a 1% chance of instantly killing an enemy )
Medic:Cure | Cura | Curasa | Curaja ( Heals character )
Esuna ( Removes status ailments, like poison and such )
Renew ( strong healing spell that affects entire party, in-game it'll work on characters in Vanille's immediate vicinity. )
Raise ( brings characters back to life, in-game it'll only work on characters close to death and won't actually bring dead characters back to life. )
Other:l'Cie brand: She still has this, it's still active and the source of her magic. It's a ticking time-bomb, one that will eventually turn her into a monster. I imagine the CDC would have some kind of a fix for this, either by stopping the brand from becoming a problem or giving her something during drops that slows the process down.
Weaknesses: Outside her magical abilities, Vanille is just an ordinary girl. She's not super human, and while she's able to hold her own in a fight, she's not overly powerful on that front, and can get hurt just as easily as any other human being.
CHARACTER SAMPLES.
✖ First Person POV: ( 1 ), ( 2 ), ( 3 ), ( 4 )
✖ Third Person POV:As Lightning, Fang and the others forge on through the plains of Gran Pulse, Vanille hangs back a little ways. She threads her fingers together in thought, worried about her new-found family; her friends. They were all running out of time, and part of her fears that they won't find anything when they reach Oerba, that there won't be a solution to their problem or anyone there to help them. It's a worry that gnaws at her. The others don't deserve this, they don't deserve to be l'Cie, bound to a focus and followed by the looming danger of turning into a Cie'th. The deserve to be happy.
She wishes there was a definite way out of it. A way to protect Cocoon and her friends, and as if on queue, an unfamiliar voice calls out from behind her, "So, you want to protect Cocoon, right? Escape your focus?"
Vanille turns to the stranger. She should be wary. She should be wondering where he had come from, considering Gran Pulse had seemed void of human life up until now. But his words have her interest and attention in a vice grip. She takes a few steps towards him. "You know of a way?"
"Yeah, you just need to join the CDC."
"Of course! I'll do anything, so please--" She should ask more questions, demand specifics. This solution seems too good to be true, after all. It's too convenient, but Vanille's desperate. Her friends are running out of time, Cocoon is running out of time, and right now that's all she can think about.
"So, you'll join us?"
"Yes." She should be doing a lot of things, but it's too late to back down, now.
CHARACTER ITEMS.
✖ Pick a Team: Orange
✖ Mission Freebie: A picture of her and Fang
✖ Personal Item or Weapon: Her binding rod
✖ Character Inventory:She doesn't have anything but the clothes on her back, really.
Entry tags:
Player Contact // Permissions
❚❚❚❚❚ BASICS.
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❚❚❚❚❚ IC.■ PHYSICAL AFFECTION: A-OK |
❚❚❚❚❚ OOC.■ PLAYER: Moss |

